Camera Lucida
Immersive Projection Study

A projection mockup study based on one digital artwork.
I am testing scale, screen layout, wrapping, reflections, and how the image can be adapted to an immersive space.
Original artwork titled Camera Lucida, part of the Liminal Present // Thresholds of Becoming series on Exchange.art

Mixed-media digital painting
Jpeg 7680 / 4320 PX
2025
Figural Close-up No.1 
This four-part body of work examines time as an interior landscape shaped by memory, presence, and anticipation. 

Rooted in the artist’s lived experience of visceral contact to new life, the series investigates the tension between holding and unfolding—between the desire to preserve an instant and the inevitability of its transformation. 

Through fluid simulations, digital sculpting, overpainting, and glitch interventions, these works seek the threshold where personal experience converges with the infinite.
Figural Close-up No.2
Textural details
The collection brings together digital painting, 3D modelling, rendering, code-based glitching, recomposition, and digital overpainting within a single figurative-abstract language developed over more than ten years of practice.

The process follows the logic of a live mix, where images are cut, layered, distorted, and rebuilt across Rebelle, Photoshop, Blender, and custom glitch workflows. This methodology allows each work to retain both visual density and technical flexibility.

Produced at 7680 × 4320 pixels, the artworks are designed to preserve texture, colour, and detail at architectural scale. Their layered construction makes them suitable for large-format projections, immersive rooms, and spatial environments.
The AI-assisted mockups were used to test how the collection could operate across different immersive geometries, from panoramic walls and enclosed rooms to ceiling, floor, and 360-degree projection systems.

These studies helped identify the strongest spatial formats, image orientations, crop strategies, and viewer positions. 
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